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Swtor gunslinger sharpshooter 5.0 guide
Swtor gunslinger sharpshooter 5.0 guide









The tiny stat variations from using something like an R-3 versus an R-4 aren’t worth the trouble and a single extra random crit, lag spike, or mid-fight sneeze will completely overshadow any difference in DPS you could possibly observe from an extra few points of power. I’m not going to get into which specific versions of enhancements and such to use. How can I do as much damage as possible each GCD (global cooldown, 1.5 second duration before you can activate another ability) given the constraints of the fight? Which ability do I use right now that will provide me the most DPS? How can I maximize my uptime? If I’m not activating an ability right now, why not? Can I finish this cast before I need to move? What happens if I don’t have time to finish a cast before moving? Can the healers deal with it without too much stress?Ĭheck out the SWTOR Damage Types and Damage Mitigation guide by Endonae. In addition, you have Diversion, which has more niche applications since it doesn’t work on every fight, but it is incredibly helpful when there are a lot of adds that need to be dealt with As a Gunslinger, you provide Scrambling Field, which is the only raid buff in the game that is focused entirely on defense. Sharpshooter specifically provides the armor debuff, which is the strongest of the group debuffs in the game. Sharpshooter (and Gunslinger in general) offers exceptional group utility. That said, their dedicated AoE is much stronger than what most specs have access to without tactical items, so when you can get by without AoE tacticals but rotational AoE doesn’t cut it, Marksman excels.ĭefensively, Sharpshooter is very capable thanks to their high uptime on Hunker Down, though they will sometimes need to leverage this to avoid having to move and they are considerably weaker when Hunker Down isn’t active, though thanks to Bag of Tricks, they can make sure that they always have something to help mitigate the damage.

swtor gunslinger sharpshooter 5.0 guide

Marksman does make up for weak single target damage by offering incredibly high on-demand AoE damage, though they can’t sustain it forever and they have almost no AoE damage that comes from their rotation without a tactical item. Marksman is also significantly weaker than the other two Sniper specs, Virulence and Engineering, though this doesn’t mean that the spec isn’t viable, it just means you will have to work a bit harder than your peers that are using stronger specs. It’s difficult to pull as high of numbers in fights as you can on the dummy without AoE and you don’t have any sort of reactive damage like a reflect that will help to mitigate this either. In terms of single-target DPS, Marksman is definitely on the low end. Gunslinger does have a lot of ways to quickly move across the battlefield just like the other ranged specs, the problem is that they can’t do very much damage while moving, especially if they have to move for an extended period of time. I do want to be clear that this challenge is not shared by Sage and Commando.

swtor gunslinger sharpshooter 5.0 guide

This doesn’t mean that the spec is completely without challenges it’s very difficult for Gunslingers to deal damage on the move thanks to the cover mechanic, so if you want high numbers, you need to be efficient with your movement. Welcome to my 6.0 guide as for Sharpshooter Gunslinger! Sharpshooter is quite unique among the DPS specs since it’s kind of a mix between being priority and rotation-based thanks to the Trickshot ability, though in my opinion, the spec is one of the easiest to play in the whole game.











Swtor gunslinger sharpshooter 5.0 guide